Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Involuntary Change. The Commoner has a Special Catalyst selected by the DM, when they Experience this Catalyst they must make a DC 15 Charisma Saving Throw or they are Forced to use their Transform Action against their Will.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Transformation. The Commoner Casts Alter Self (Constitution is their Spellcasting Ability) But can only use the Change Appearance Option.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments