Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Involuntary Change. The Commoner has a Special Catalyst selected by the DM, when they Experience this Catalyst they must make a DC 15 Charisma Saving Throw or they are Forced to use their Transform Action against their Will.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Transformation. The Commoner Casts Alter Self (Constitution is their Spellcasting Ability) But can only use the Change Appearance Option.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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