Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Dread Prescence. The Commoner has disadvantage on Charisma (Deception), Charisma (Performance), and Charisma (Persuasion) checks made against Creatures that can see the Watchers and it has Disadvantage on Saving throws made against the Scrying Spell.

Hide the Watchers (1/Day). The Commoner can spend 1 Minute to make a DC 15 Charisma (Animal Handling) Check to Suppress it's Borrowed eyes and Dread Prescence Features for 1 Hour.

Watchers. The Commoner is Magically Followed by a Pack of Tiny CR ½ or Less Creatures of the DMs Choice, these Creatures cannot be Killed or Gotten rid of in any way even with a Dispel Magic or Antimagic Field Spell.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Borrowed Eyes (1/Day). The commoner gains advantage on Intelligence (Investigation) and Wisdom (Perception) Checks and Cant be Blinded for 1 Hour.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

Comments

Posts Quoted:
Reply
Clear All Quotes