Dread Prescence. The Commoner has disadvantage on Charisma (Deception), Charisma (Performance), and Charisma (Persuasion) checks made against Creatures that can see the Watchers and it has Disadvantage on Saving throws made against the Scrying Spell.
Hide the Watchers (1/Day). The Commoner can spend 1 Minute to make a DC 15 Charisma (Animal Handling) Check to Suppress it's Borrowed eyes and Dread Prescence Features for 1 Hour.
Watchers. The Commoner is Magically Followed by a Pack of Tiny CR ½ or Less Creatures of the DMs Choice, these Creatures cannot be Killed or Gotten rid of in any way even with a Dispel Magic or Antimagic Field Spell.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Borrowed Eyes (1/Day). The commoner gains advantage on Intelligence (Investigation) and Wisdom (Perception) Checks and Cant be Blinded for 1 Hour.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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