Armor Class
10
Hit Points
6
(1d10 + 1)
Speed
30 ft.
STR
10
(+0)
DEX
11
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Bludgeoning
Senses
Passive Perception 10
Languages
Common, Primordial
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amorphous Body. The Commoner Can squeeze through Spaces as narrow as 1 Inch without Squeezing.
Elastic Reach. The commoner adds 5 ft to their Melee attacks and can manipulate Objects up to 10 ft away.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Amorphous Size. The Commoner changes to Large, or Small Size or Changes back to Medium Size.
Expansive Explosion (1/Day). The Commoner Expands making a singular attack roll against all Creatures within 10 ft of it, on a Hit each Creature takes 7 (2d6) Bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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