Medium Humanoid, Any Alignment
Armor Class 10
Hit Points 6 (1d10 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning
Senses Passive Perception 10
Languages Common, Primordial
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Amorphous Body. The Commoner Can squeeze through Spaces as narrow as 1 Inch without Squeezing.

Elastic Reach. The commoner adds 5 ft to their Melee attacks and can manipulate Objects up to 10 ft away.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Amorphous Size. The Commoner changes to Large, or Small Size or Changes back to Medium Size.

Expansive Explosion (1/Day). The Commoner Expands making a singular attack roll against all Creatures within 10 ft of it, on a Hit each Creature takes 7 (2d6) Bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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