Large Beast, Lawful Neutral
AC 15 (natural armor)    Initiative +2 (12)
HP 65 (9d10 + 18)
Speed 60 ft.
Mod Save
STR 18 +4 +4
DEX 16 +3 +3
CON 16 +3 +3
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 8 −1 −1
Skills Perception +4, Stealth +5
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common
CR 3 (XP 700; PB +2)
Traits

Keen Hearing and Smell. Advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.
The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Lightning Reflexes. Bolt has advantage on Dexterity saving throws against effects that deal lightning or force damage.

Static Charge. When Bolt moves 20 feet or more before attacking, its next attack deals an extra 1d8 lightning damage.

Actions

Multiattack. Flame makes two Bite attacks.

Bite.
Melee Attack Roll:
+6, reach 5 ft. Hit: 8 (1d10 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Lightning Breath (Recharge 5-6). Bolt exhales a 30-foot-long, 5-foot-wide line of lightning. Each creature in that line must make a DC 14 Dexterity saving throw, taking 15 (3d8) lightning damage on a failed save, or half as much on a success.

Thunder Step (Once per turn). Bolt can teleport up to 30 feet in a flash of lightning. When it appears, all creatures within 5 feet take 1d8 thunder damage and must succeed on a DC 14 Constitution saving throw or be deafened for 1 round.

Habitat: ForestHill

DrLafarious

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