Medium or Small Swarm of Medium beasts, Chaotic Evil
AC 15    Initiative +1 (11)
HP 60 (1d4)
Speed 40 ft., Chicken Walky
Mod Save
STR 14 +2 +2
DEX 12 +1 +5
CON 11 +0 +4
Mod Save
INT 8 −1 −1
WIS 8 −1 −1
CHA 12 +1 +1
Immunities Petrified
Gear Big Chicken, Saddle
Senses Passive Perception 8
Languages All Chicken Jockey
CR 10 (XP 5,900; PB +4)
Traits

Trait Name. Jockey Riding Chicken. Jockey no Chimken.

Chicken Ridden by Jockey. Jockey get knocked off then it becomes Chciklen.

Just make the chicken by itself like a rat. With Gust.

 

Actions

Chimken Whip :(  Can fly up to 30ft. when Jockey whips the poor Chimken:((( Stays in the air until its next turn.

Chicken My Jockey. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2 (2d6 + 3) [bludgeoning] damage.

Jorkin Shove. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2 (2d4 + 3) [bludgeoning] damage. Shoves tiny-medium sizes. tiny - 30ft. medium - 15ft.

Bonus Actions

Touch Me HArder. (Once every other turn). The [Chicken Jockey] touches you with evil intent. Thus causing you to writhe in discomfort and become prone

Dash. Chicken Jockeys DASH action doesn't cost an action but rather a BONUS ACTION

Reactions

Disengage. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

You want me to fight the Chicken?

*Crate Opens*

Baby Zombie falls onto Chicken, now riding it. 

Chicken Jockey!!

Steven exclaims in anguish and projection.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountainPlanar (Nine Hells)Underdark

SandyT0ast

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