Carpet Bomb. For every 20 feet the Bazelgeusling flies, it dislodges an explosive scale which lands in an unoccupied space directly below it.
Explosive Scales. The Bazelgeusling scales, when dislodged from its body, act as a time bomb. On initiative count 20 (losing all initiative ties) all scales explode dealing 7 (2d6) fire damage to each creature in a 5-foot radius of them.
Shed. Whenever the Bazelgeusling makes a melee weapon attack it dislodges an explosive scale which lands in an unoccupied space with 5 feet of the Bazelgeusling.
Wounded Fury. While the Bazelgeusling has 34 hit points or fewer, it enters a "superheated" state. While superheated it has advantage on attack rolls and its Explosive Scales detonate at the end of its turn.
Multiattack. The Bazelgeusling makes one Headbutt attack, one Tail attack, and one Wing attack.
Headbutt. Melee Weapon Attack. +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the Bazelgeusling is flying and dives at least 30 feet straight toward a target immediately before the hit, the target takes an extra 4 (1d8) blugeoning damage.
Tail. Melee Weapon Attack. +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Wing. Melee Weapon Attack. +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
Fire Breath (Recharge 5-6). The Bazelgeusling exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 32 (5d12) fire damage on a failed save, or half as much damage on a successful one.
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