Small Construct, Neutral
AC 20 (natural armor)    Initiative +2 (12)
HP 25 (6d6 + 4)
Speed 20 ft.
Mod Save
STR 20 +5 +7
DEX 14 +2 +4
CON 18 +4 +4
Mod Save
INT 3 −4 −4
WIS 4 −3 −3
CHA 1 −5 −5
Skills Perception +6
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Lightning, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 16
Languages Common (Rudimentary grasp), Dwarvish
CR 2 (XP 450; PB +2)
Traits

Shutdown. If targeted by dispel magic, the bot must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

Unusual Nature. The bot doesn’t require air, food, drink, or sleep.

Actions

Rollout. The bot rolls into a ball and moves up to its speed in a straight line. Any creature caught within that line must succeed on a Dexterity saving throw (DC 15) or take 2d6 Bludgeoning damage and have the Prone condition (3d6 damage if it is already Prone).

Slam. Reach 5ft, one target. The target takes 6 Bludgeoning damage, is pushed 10 feet horizontally away, and has the Prone condition.

Description

Originally crafted by dwarven engineers to guard their cities, their immunity to the ravages of time often leaves soldier bots standing guard over abandoned mines and empty cities - However, they keep these in perfect repair, and share an unbreakable conviction that someday their founders shall return. Armoured soldier bots are some of the most resilient but least intelligent, often performing brute work, but are still a force to be reckoned with. Their heavy shells absorb damage while they batter their foes into submission with incredible strength.

Petgoo40509

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