Small Construct, Neutral
AC 17 (natural armor)    Initiative +5 (15)
HP 16 (4d6 + 2)
Speed 35 ft., Climb 35 ft.
Mod Save
STR 8 −1 +1
DEX 20 +5 +7
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 8 −1 −1
CHA 1 −5 −5
Skills Perception +6
Immunities Lightning, Poison; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 16
Languages Common (Rudimentary grasp), Dwarvish
CR 2 (XP 450; PB +2)
Traits

Shutdown. If targeted by dispel magic, the bot must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

Unusual Nature. The bot doesn’t require air, food, drink, or sleep.

Actions

Multiattack. Makes two Poisoned Dart attacks.

Poisoned Dart. Ranged attack roll, +7 to hit, range 40/120. On hit: 1d4+5 Piercing damage, and the target must succeed on a DC 15 Constitution save or either be Poisoned until the start of the bot's next turn. (If they fail the save and are already poisoned, they instead take 2d4 Poison damage.)

Description

Originally crafted by dwarven engineers to guard their cities, their immunity to the ravages of time often leaves soldier bots standing guard over abandoned mines and empty cities - However, they keep these in perfect repair, and share an unbreakable conviction that someday their founders shall return. Agile soldier bots are some of the most cunning, climbing out of enemy reach then battering their foes with their two inbuilt dart launchers. However, their fragility makes them easy to shoot down with ranged attacks.

Petgoo40509

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