| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 10 | +0 | +0 |
Darkvision. 60ft
Speed. 30ft
Divine Construct. The Automaton Defender does not require air, food, drink or sleep
Multiattack. The Automaton Defender makes two melee attacks.
Shield Slam. Melee Weapon Attack: +6 to hit, reach 5ft. (2d6 + 3) bludgeoning damage, and the target must succeed a DC 14 Strength save or be knocked back 10ft.
Divine Barrier. (1 use, resets after long rest) The Automaton Defender slams its shields together, creating a shimmering 10-foot-radius barrier centred on itself for 1 minute. The barrier grants half cover to creatures inside and blocks ethereal and incorporeal movement. The Automaton Defender can use a bonus action to dismiss the barrier early.
Guardian's Step. The Automaton Defender quickly shifts its position to intercept an incoming threat. As a bonus action, it can teleport a short distance (10 feet) to interpose itself between an enemy and an ally.
Shield Barrier. (3 charges, reset after long rest) As a reaction, when an ally within 10 feet would take damage, the Automaton Defender can interpose its shields.The ally gains resistance to all damage from that attack or effect. If the Automaton Defender uses this reaction on itself, it instead gains immunity to the damage from that attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A radiant sentinel of divine craftsmanship, this slender automaton stands tall with gleaming white and gold plating, its form adorned with intricate patterns that pulse faintly with a celestial glow. Its arms are equipped with shields that can converge to form an impenetrable barrier, protecting allies with unwavering resolve. With its quiet, mechanical movements and stoic presence, the defender is a beacon of Morathis' grace, offering both protection and divine power to those in need. Its glowing eyes reflect a purpose far greater than mere metal and gears—an eternal guardian bound to serve the Hollow King’s will.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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