AC
12
Initiative
+2 (12)
HP
11
(2d6 + 4)
Speed
25 ft., Climb 25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 14 | +2 | +4 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Immunities
Poison; Poisoned
Gear
2 DAGGERS
Senses
Passive Perception 12
Languages
Grung
CR
1/4 (XP 50; PB +2)
Traits
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage
Comments