Small Humanoid, Lawful Evil
AC 12    Initiative +2 (12)
HP 11 (2d6 + 4)
Speed 25 ft., Climb 25 ft.
Mod Save
STR 7 −2 −2
DEX 14 +2 +4
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Immunities Poison; Poisoned
Gear 2 DAGGERS
Senses Passive Perception 12
Languages Grung
CR 1/4 (XP 50; PB +2)
Traits

 Amphibious. The grung can breathe air and water.

 
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 
Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2)  piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage

Jgeil

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