Small Humanoid, Lawful Evil
AC 13    Initiative +3 (13)
HP 49 (9d6 + 18)
Speed 25 ft., Climb 25 ft.
Mod Save
STR 7 −2 −2
DEX 16 +3 +5
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 12 +1 +1
Immunities Poison; Poisoned
Gear 2 DAGGERS, 1 SHORTBOW
Senses Passive Perception 12
Languages Grung
CR 2 (XP 450; PB +2)
Traits

Amphibious. The grung can breathe air and water.

 
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 
Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3)  piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage

Shortbow. RangedWeapon Attack: +# to hit, range 80/320 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Mesmerizing Chirr (Recharge 5-6). The grung makes a chirring noise to which grungs are immune. Each humanoid or beast that is within 25 feet of the grung and able to hear it must succeed on a DC 12 Wisdom saving throw or be stunned until the end of the grung's next turn.

Jgeil

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