Small Humanoid, Lawful Evil
AC 13 NATURAL    Initiative +3 (13)
HP 27 (5d6 + 10)
Speed 25 ft., Walk 25 ft.
Mod Save
STR 7 −2 −2
DEX 16 +3 +5
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 15 +2 +2
CHA 11 +0 +0
Immunities Poison; Poisoned
Gear 1 DAGGER, 1 SHORTBOW
Senses Passive Perception 14
Languages Grung
CR 1 (XP 200; PB +2)
Traits
 Amphibious. The grung can breathe air and water.
 
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
 
Standing Leap. The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.

 

Spellcasting. The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

1st level (4 slots): cure wounds, jump

2nd level (3 slots): barkskin, spike growth

3rd level (3 slots): plant growth

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.

Description

Enter a general description for your monster here.

Jgeil

Comments

Posts Quoted:
Reply
Clear All Quotes