Medium Humanoid (Dwarf), Neutral Good
AC 19 Carved Runework Buckler    Initiative +7 (17)
HP 162 (19d8 + 64)
Speed 30 ft.
Mod Save
STR 20 +5 +8
DEX 18 +4 +4
CON 17 +3 +6
Mod Save
INT 14 +2 +2
WIS 16 +3 +6
CHA 14 +2 +2
Skills Athletics +9, Insight +7, Perception +7
Resistances Poison
Immunities Fire; Charmed, Frightened
Senses Darkvision 120 ft.; Passive Perception 17
Languages Common, Dwarvish
CR 8 (XP 3,900; PB +3)
Traits

Steel Heart. Astrid cannot be frightened or charmed, and allies within 15 feet of her have advantage on throws made to avoid or end those conditions.

Kneel! (3x/Combat) After rolling a melee attack roll, Astrid may expend a use of Kneel! to add 1d8 to both her attack and damage rolls for this attack.  Additionally, Huge or smaller targets of the attack roll must succeed on a DC 16 Strength saving throw or receive the Prone condition.  Astrid regains a use of Kneel! in combat after critically missing or hitting with an attack roll.

Actions

Multiattack. Astrid makes three attacks, using Greathammer or Steelbow in any combination.

Greathammer. Melee Attack Roll: +9, reach 5 ft. Hit: 21 (2d12 + 7) Slashing damage plus 9 (3d6) Fire damage. Astrid also creates the following effect:

Maneuver. One ally who can see or hear Astrid can take a Reaction to move up to half the ally’s Speed without provoking Opportunity Attacks.

Steelbow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 18 (3d8 + 5) Piercing damage, and the target’s Speed decreases by 15 feet until the end of the target’s next turn.  This Speed Reduction stacks.  If a targets movement speed is reduced to 0 by this effect, they are Paralyzed until the end of their next turn.

Bonus Actions

Tactical Charge. Astrid moves up to her Speed straight toward an enemy she can see without provoking Opportunity Attacks.  If she moves 20 feet or more in a straight line, she may make a Greathammer attack against that enemy.

Reactions

Reverberating Strike. Trigger: Astrid is hit by a melee attack roll. Response: Astrid adds 4 to her AC against that attack, possibly causing it to miss. On a miss, Astrid can make one Greathammer attack against the attacker.  If this attack hits, the creature must make a DC 16 Strength save or be knocked prone. On a hit, Astrid's attacker takes 1d12 Force damage.

Description

Astrid, now the Queen of Hrakhamar, leads her people into battle proudly.  Her Steel Heart has been filled with love and hope in equal measure.  She fights now not out of desperation, but with a vision of a brighter future.

Habitat: Any

SettledDisciple