Amphibious. The coastal wyvern can breathe air and water.
Underwater Predator. The coastal wyvern gains advantage on attack rolls while it and its target is underwater.
Multiattack. The wyvern makes two attacks: one with its bite and one with its tail. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Tail Whip. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.
Poison Gas. As an action or a bonus action, the wyvern exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.
Coastal wyverns live and hunt in deep coastal waters and make their nests on coastal cliff sides and rocky islands.
While slow on land and in the air compared to others of its kind, the coastal wyvern has uncontested mobility in the water, and with a poisonous bite and breath, they are nothing to scoff at.
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