Medium Humanoid, Chaotic Neutral
Armor Class 17 Specially designed studded leather duster
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
13 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
14 (+2)
Saving Throws DEX +6, CON +5, WIS +5
Senses Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Gunslinger. Being within 5 feet of a hostile creature or attacking at long range doesn’t impose disadvantage on the bounty hunter’s ranged attack rolls with a pistol. In addition, the bounty hunter ignores half cover and three-quarters cover when making ranged attacks with a pistol.

Reload. After 8 dual pistol attacks (4 shots/pistol), the bounty hunter must spend an attack action to reload both pistol before it can make another pistol attack.

Misfire. While making a dual pistol attack, If the bounty hunter rolls a natural 1, it's pistol misfires. As a result, the attack misses. The pistol cannot be used again and the bounty hunter loses it's ranged multiattack feature until it spends an action to repair it.

Trick Shots. The bounty hunter can perform a number of trick shots to enhance it's firearm attacks. It can perform 2 per short rest, chosen from the list below. Saving throws for trick shots have a DC of 15.
  • Disarming Shot. On a hit, the creature takes damage and must succeed on a STR saving throw or drop 1 held object of the DM's choice and have that object be pushed 10 ft. away. 
  • Winging Shot. On a hit, the creature suffers normal damage and must make a Strength saving throw or be knocked prone.
  • Deadeye Shot. A make a firearm attack against a creature, gaining advantage on the attack roll.
 
Expert Tracker. Advantage on Survival checks to track bounty targets, as well as on INT checks to recall information about them.

Spellcasting. The bounty hunter’s spellcasting ability is Wisdom (spell save DC 14). It can innately cast the following spells, requiring no material components:

1/day each: hunter's mark, longstrider (self only), thorn whip

Trusty Steed. The bounty hunter prefers to travel on a trusted mount. Typically it's a warhorse, a pony, a camel, an elk, or a mastiff. But other animals are also possible.

 

Actions

Multiattack. The bounty hunter makes three pistol attacks or two melee attacks.

Hunter's Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Dual Pistols. Ranged Weapon Attack: +9 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4)

Bolas(Recharge 3-6). Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. On hit: Target restrained. Target must take an action to free itself. 

Intimidating Glare(Recharge 5-6). When taking the Attack action on it's turn, the bounty hunter can replace one attack with an attempt to demoralize one humanoid it can see within 30 feet of it that can see and hear it. Make a Charisma (Intimidation) check contested by the target’s Wisdom (Insight) check. If the bounty hunter's check succeeds, the target is frightened until the end of the bounty hunter's next turn. If the check fails, the target can’t be frightened by the bounty hunter in this way for 1 hour.

 

Reactions
Skirmisher. The bounty hunter can move up to half it's speed as a reaction when an enemy ends its turn within 5 ft. of it without provoking opportunity attacks.

Previous Versions

Name Date Modified Views Adds Version Actions
10/4/2019 4:22:01 PM
21
6
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Coming Soon
10/29/2019 6:55:12 PM
63
19
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Coming Soon

Monster Tags: humanoid

Habitat: CoastalDesertForestGrasslandHillMountainSwampUrban

The_Ruiner_Who_Ruins

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