Large Fiend, Chaotic Evil
Armor Class 21 Anti-Magic Carapace
Hit Points 104 (16d10 + 16)
Speed 60 ft.
STR
20 (+5)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Damage Resistances Damage from Spells
Condition Immunities Charmed, Frightened, Prone
Senses Truesight, Unknown Telepathy 300 ft. (with other wasps only), Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Weapons. The wasp's weapon attacks are magical.

Anti-Magic Carapace. The wasp is coated in a thick carapace that is extremely resistant to magic of all kinds. Saves against magical spells are taken at advantage. Any form of magical damage dealt to the wasp is halved. 

Actions

Multiattack. The wasp makes three attacks: one with its sting and two with its sword talons.

Sting. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 9 (2d8 + 5) piercing damage plus 8 (2d6 + 5) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target (when casting any magic) must also make a DC 15 constitution saving throw. On a failed save, the spell fails. When a target is concentrating on a spell, they have disadvantage to hold their concentration on a successful hit. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. 

Sword Talons. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 8) piercing damage.

Reactions

Mage Slayer. When a creature within 5 feet of you casts a spell, you can use your reaction to make a melee weapon attack against that creature.

Legendary Actions

Legendary Resistance (3/Day). If the Wasp fails a saving throw, it can choose to succeed instead.

Description

A Anti-Magic Wasp is a powerful, intelligent, malevolent insect created by inquisitors genetically engineering Hellwasps into Mage hunting machines. It has a thick magic resistant protective carapace, thin metallic wings, and strong legs ending in swordlike talons. It uses its stinger to inject a chemical that disrupts the arcane energy within a creatures blood.

Hellwasps thrive in hot weather, but extreme cold causes their shells to crack and their metabolisms to shut down. Consequently, they avoid the icy layers of the Nine Hells (Stygia and Cania).

Nests. Antimagic Wasps execute the will of the Nest Queen. Hellwasp leaders are equipped to make decisions that affect the Nest, but they will always defer to the Queen.

Wasp Telepathy. Wasps can communicate with any other wasp over any distance, so long as they are on the same plane.

Previous Versions

Name Date Modified Views Adds Version Actions
3/20/2025 8:36:00 PM
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Obey_liam

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