| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +4 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 14 | +2 | +2 |
| CHA | 16 | +3 | +3 |
Abilities
Telepathic Bond. The Lyrythion is telepathically bonded to its bonded companion. They can communicate telepathically within a range of 100 feet.
Celestial Bond - Percy is magically bound to Penny. He can sense her emotions and location within 100 feet. If Penny drops to 0 HP, Percy immediately gains the benefits of the Spare the Dying cantrip and can use it on her as a reaction.
Draconic Essence - Percy has resistance to radiant damage and can harmlessly illuminate himself like a torch at will.
Limited Flight - While Percy has wings, as a cub, his flight is weak. He can hover briefly and glide but cannot sustain flight for long distances. He must land after moving more than 20 feet in the air per turn or fall.
Flight Training (DC 13) – Increases sustained flight distance by 10 ft. (up to a max of 60 ft.) the DC increases by 2 for each successful flight training.
Innate Spellcasting. The Lyrythion’s innate spell-casting ability is Charisma (spell save DC 12). It can cast the following spells, requiring no material components:
At will: Dancing Lights, Prestidigitation
Fey Step (1/Day). As a bonus action, the Lyrythion can follow Pennys misty step and teleport up to 30 feet to an unoccupied space it can see, leaving a faint, glowing mist behind.
Celestial bite (Melee Weapon Attack) +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage + 1 radiant damage. (Unlock able training Radiant Bite (DC 14) – Adds 1d4 radiant damage to Percy’s melee attack)
Guiding Roar (Recharge 5-6) Percy lets out a small but powerful roar, emboldening Penny and nearby allies. • Effect: Allies within 10 feet gain advantage on their next attack roll or ability check before the end of their next turn.
(Unlock able training Protective Roar (DC 16, Upgrades Guiding Roar) • Percy and Penny both gain temporary HP equal to their combined Charisma modifiers when he roars. (Does not stack; they take the highest value if refreshed.) and the effects of guiding roar)
(Unlock able training, Tactical Instinct - Once trained, Penny can use a bonus action on her turn to command Percy to assist in a spell attack if she is targeting an enemy within 5 feet of her. • Effect: Percy lashes out simultaneously, distracting the enemy. This negates the disadvantage on ranged spell attacks caused by an enemy being within melee range, but only against that specific enemy. • If Penny attacks an enemy outside melee range, normal disadvantage spell attack rules apply)
(Unlock able training, Evasive Reflex – When targeted by a melee or ranged attack, Percy can reactively dodge and increase his AC by +5 against a single attack or he has advantage on Dexterity saves against the next area-of-effect ability (e.g., a Fireball) until the end of his next turn.)
Fey Step (1/Day). As a bonus action, the Lyrythion can follow Pennys misty step and teleport up to 30 feet to an unoccupied space it can see, leaving a faint, glowing mist behind.
If Penny drops to 0 HP, Percy immediately gains the benefits of the Spare the Dying cantrip and can use it on her as a reaction.
Description
The Celestial Lyrythion is a playful, kitten-sized creature with soft, golden fur and a shimmering mane that glows faintly in the moonlight. Its dragon heritage is revealed through delicate, scale-like patterns on its back and small, feathered wings. Its eyes are deep blue with an inner light, reminiscent of the starry night sky.
Celestial Lyrythions are playful, curious, and loyal. They love basking in sunlight, playing among the clouds, and bringing joy to those around them. While gentle in nature, they will fiercely protect their bonded companion. They have a mischievous streak, often stealing shiny objects or playing pranks on unsuspecting guests.
Training Milestones
1. Flight Training (DC 13) – Increases sustained flight distance by 10 ft. (up to a max of 60 ft.) the DC increases by 2 for each successful flight training.
2. Tactical Instinct (DC 14) – Unlocks Percy’s ability to negate disadvantage on ranged spell attacks in melee as described above.
3. Radiant Bite (DC 14) – Adds 1d4 radiant damage to Percy’s melee attack.
4. Protective Roar (DC 16, Upgrades Guiding Roar) – • Percy and Penny both gain temporary HP equal to their combined Charisma modifiers when he roars. (Does not stack; they take the highest value if refreshed.)
5. Evasive Reflex (DC 15) – When targeted by a melee or ranged attack, Percy can reactively dodge and increase his AC by +5 against a single attack or he has advantage on Dexterity saves against the next area-of-effect ability (e.g., a Fireball) until the end of his next turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/21/2025 1:08:38 PM
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4
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1
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1
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Coming Soon
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