| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 13 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 18 | +4 | +6 |
| CHA | 11 | +0 | +0 |
Consecrating Steps. If it's rider chooses, the horse leaves holy traces that can be detected as consecrated by features such as Divine Sense. The trace persists for 1 Day.
Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits with its hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. The horse can make another attack with its' hooves against it with its' bonus action.
Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d6 + 4) Radiant damage. If the target is a Large or smaller creature and the horse moved 20+ feet straight toward it immediately before the hit, the target takes an extra 5 (2d4) Bludgeoning damage and has the Prone condition.
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