Medium Celestial, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 200 (20d8 + 100)
Speed 40 ft., Fly 180 ft.
STR
16 (+3)
DEX
20 (+5)
CON
20 (+5)
INT
22 (+6)
WIS
22 (+6)
CHA
16 (+3)
Saving Throws STR +8, INT +11, WIS +11
Condition Immunities Charmed
Senses Darkvision 60ft, Tremorsense 30ft, Passive Perception 21
Languages --
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Forest Menace. Brown Rune Moth can move through or inside any wood surface larger than itself, object or creature. They deal 4d10 acid damage to the object each time they move and each hour they are inside. They use this to immerse themselves in their sleep, if they are inside a tree for 8 hours they cast Plant Growth as if they were casting it for 8 hours, and Awaken is cast on the Tree, but it is hostile to the Brown Rune Moth.

Lignivore. If it starts its turn inside a wood object or creature and is missing any health, Brown Rune Moth heals for 2d10. It also deals an equivalent amount of acid damage to that creature or object.

Actions

Multi-Attack. Brown Rune Moth makes either 2 Claw attacks or 1 Blight attack.

Claw. Melee Magic Attack: +11 to hit, reach 5 ft., 1 target. Hit: 22 (4d10) acid damage.

Blight. Ranged Magic Attack:  range 30 ft., 1 target. DC:19 Constitution Save, 36 (8d8) necrotic damage or half on a save. Plant creatures make the save at disadvantage.

Description

One type of the mysterious Moth-beings. Rumored to be an insane sect of druids, some think they could be a cursed group, and still others think they maybe twisted fey.

These Brown members tend to be the most numerous in a swarm. They are notorious for "Moth Sign" a phenomena where Awakened Trees go on a rampage as they are eaten from the inside, seeking for anything to make the pain stop. When the swarm departs a region of forest it seems notably blighted as many of the trees are irreparably damaged internally.

Habitat: ForestGrasslandHillMountainSwamp

EmberlaRedthorne

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