Magic Resistance. The Crimson Trickster has advantage on saving throws against spells and other magical effects.
Staff of Teleportation (3/day). you can expend 1 charge to cast Teleport from it.
Gibbering. The Trickster babbles incoherently while it can see any creature and isn’t incapacitated. Each creature that starts its turn within 10 feet of the Trickster and can hear the gibbering must succeed on a DC 15 Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and uses all its movement to move in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can’t make such an attack.
Innate Spellcasting. The Crimson Trickster's innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:
At will: alter self, bestow curse, modify memory, suggestion
1/day each: bane (no concentration), confusion, dominate person, greater invisibility
Multiattack. The Crimson Trickster makes two attacks with his Aberrant Claw or uses his Step of the Trickster ability.
Aberrant Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (1d10 + 4) psychic damage.
Step of the Trickster. The Crimson Trickster magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.
Previous Versions
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3/22/2025 12:27:02 AM
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Coming Soon
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