Lunae Luxivore. If it would be dealt Radiant damage instead, Black Rune Moth heals for that amount.
Multi-Attack. Black Rune Moth uses any combination of 2 attacks.
Fist. Melee Unarmed Attack: +10 to hit, reach 5 ft., 1 target. Hit: 9 (d6 + 5) bludgeoning damage + 13 (2d12) radiant damage.
Lunae Lux. Ranged Spell Attack: +11 to hit, range 120 ft., 1 target. Hit: 14 (3d8) radiant damage.
Description
One type of the mysterious Moth-beings. Rumored to be an insane sect of druids, some think they could be a cursed group, and still others think they maybe twisted fey.
These Black members of the swarm are rare, and seem to take a leading role. It is rumored that when one is nearby a faint greyish halo of light can be seen around the Sun or Moon in the sky. It is also a myth that they cannot die under an eclipse.
Lair and Lair Actions
Black Rune Moth's rule the twilight of Eclipses, capable of creating temporary magical ones.
Lair Actions
On initiative count 30 (losing initiative ties), the Black Rune Moth may take a lair action to cause one of the following effects; each may only be used once a day:
- Lunar Eclipse (Night time only) - for the next 10 minutes a magical eclipse effects a 10 mile radius around a point in the Black Rune Moth's sight. Anywhere effected by this eclipse has all radiant damage in the area doubled.
- Solar Eclipse (Day time only) - for the next 10 minutes a magical eclipse effects a 10 mile radius around a point in the Black Rune Moth's sight. Anywhere effected by this eclipse has all fire damage in the area deal a similar(matching dice and modifiers, or flat number) amount of radiant damage.
Comments