Armor Class 12 Natural Armor
Hit Points 11 (2d4 + 6)
Speed 30 ft.
STR
2 (-4)
DEX
13 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws DEX +3, CON +5
Skills Stealth +0
Damage Resistances Poison, Radiant
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Hard to Kill. If damage reduces the cockroach to 0 hit points, it must make a Constitution saving throw with a DC of 5, unless the damage is cold. If the damage is bludgeoning, the cockroach has advantage on the saving throw. On a success, the cockroach drops to 1 hit point instead.

Low Terminal Velocity. The cockroach is small, light, and falls significantly slower than other creatures. When it falls, it takes no damage from the fall.

Glide. The cockroach have weak wings that it can use to slow its fall or allow it to glide. When it falls and isn't incapacitated, it can move up to 5 feet horizontally for every 1 foot it descend.

Speedy. When the cockroach moves, it does not provoke opportunity attacks.

Nimble. The cockroach  can take the Dash or Hide action as a bonus action on each of its turns.

Actions

Multiattack. The cockroach makes two Bite attacks. It can replace one attack with its Scurry action.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 (1) piercing damage.

Scurry. The cockroach gains the effect of the Dash action and attempts to Hide after moving.

Description

Cockroaches can live essentially anywhere that isn't too cold. They reproduce quickly and try to run away if found or disturbed. They rarely form swarms in the presence of other creatures and prefer to hide. They are very resilient due to their flexible exoskeleton, surprising speed, and flat bodies.

Habitat: CoastalForestGrasslandHillMountainUrban

VelvynSaliphyr

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