Armor Class
14
Natural
Hit Points
30
(4d10 + 8)
Speed
30 ft.
STR
12
(+1)
DEX
15
(+2)
CON
14
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Saving Throws
DEX +4, WIS +3
Damage Resistances
Cold, Necrotic
Condition Immunities
Exhaustion, Restrained, Stunned
Senses
Passive Perception 11
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Magical Attacks. the Contracted Soul's weapon attacks are magical.
Incorporeal Movement. the contracted soul can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Fist of Greed. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 2 (1d4) cold damage.
Comments