Medium Humanoid, Any Evil Alignment
Armor Class 20 Plate, Shield
Hit Points 156 (13d8 + 52)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
20 (+5)
CHA
13 (+1)
Skills Medicine +12, Persuasion +6, Religion +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 18
Languages Any two languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Aberrant Visage. Creatures have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn.

Spellcasting. The priest is a 13th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The priest has the following cleric spells prepared:

Cantrips (at will): guidance, sacred flame, thaumaturgy

1st level (4 slots): bless, cure wounds, guiding bolt, healing word

2nd level (3 slots): aid, lesser restoration, spiritual weapon

3rd level (3 slots): dispel magic, mass healing word, revivify, spirit guardians

4th level (3 slots): aura of life, death ward, freedom of movement

5th level (2 slots): geas, greater restoration, mass cure wounds

6th level (1 slots): sunbeam, word of recall

7th level (1 slots): etherealness

Actions

Devotee's Censer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d8+3) bludgeoning damage.

Path to the Grave (2/day). you choose one creature you can see within 30 feet of you, cursing it until the end of your next turn. The next time you or an ally of yours hits the cursed creature with an attack, the creature has vulnerability to all of that attack’s damage, and then the curse ends.

Mark the Grave. You choose one creature you can see within 30 feet of you, marking it until the end of your next turn. While a creature is marked in this way your allies have advantage to attack it.

Bonus Actions

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Devotee's Censer (1/day). You can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points.

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2025 12:26:02 AM
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Coming Soon
3/22/2025 4:22:31 PM
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Archon_Lezerith

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