| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 15 | +2 | +7 |
| CON | 20 | +5 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +8 |
| WIS | 12 | +1 | +6 |
| CHA | 11 | +0 | +0 |
Multiattack. The giant makes three Arcane Burst attacks or two Greatclub attacks.
Arcane Burst. Melee or Ranged Attack Roll: +8, reach 5 ft. or range 120 ft. Hit: 25 (4d10 + 3) Necrotic damage.
Greatclub. Melee Attack Roll: +11, reach 15 ft. Hit: 19 (3d8 + 6) Bludgeoning damage.
Rock. Ranged Attack Roll: +11, range 60/240 ft. Hit: 28 (4d10 + 6) Bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked Prone.
Spellcasting. The giant casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
At will: Dancing Lights, Mage Hand, Prestidigitation
2/day each: Bestow Curse, Dimension Door, Mage Armor, Web
1/day each: Circle of Death
Summon Undead (1/Day). The giant magically summons five Skeletons or Zombies (both appear in the Monster Manual). The summoned creatures appear in unoccupied spaces within 60 feet of the giant, whom they obey. They take their turns immediately after the giant. Each lasts for 1 hour, until it or the giant dies, or until the giant dismisses it as a bonus action.
Grim Harvest. When the giant kills a creature with Necrotic damage, the giant regains 9 (2d8) hit points.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no Bludgeoning damage from it.
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