Fire Stride. Creatures infused with fire can walk into any source of fire without suffering any damage or difficult terrain penalties.
Flaming weapon. The creature is infused with any fire element, it deals additional damage whenever it strikes a creature with its natural attack or hit by an unarmed or natural attack, it deals (1d6) fire damage.
Flaming Aura. Any Creature at the end of their turn that is within 30ft suffer (1d12) fire damage caused by the sheer heat given off by a Cinder Blight.
Staggered. Cinder Blights are in a constant of decay and fire that it loses half of its energy. Every action it can only either use movement or an action.
Multiattack. The wight makes two Greatsword attacks. It can use its Life Drain in place of one Greatsword attack.
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 3) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d6 + 3) plus (1d6) fire damage slashing damage, or 7 (2d8 + 2) slashing damage plus (1d6) fire damage if used with two hands.
Description
Wights are intelligent undead humanoids that resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/29/2019 4:09:14 AM
|
2
|
1
|
--
|
Coming Soon
|
|
|
10/30/2019 3:56:54 AM
|
7
|
1
|
--
|
Coming Soon
|
Comments