Medium Celestial, Lawful Neutral
Armor Class 16 (chain mail)
Hit Points 102 (12d8 + 48)
Speed 30 ft., Fly 120 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws WIS +9, CHA +8
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages all, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The Valkyrie's weapon attacks are magical. When the Valkyrie hits with any weapon, the weapon deals an extra 13 (2d12) radiant damage (included in the attack). Whenever the Valkyrie throws a spear, another instantly appears in its hand.

Flyby. The Valkyrie doesn't provoke opportunity attacks when it flies out of an enemies reach.

Innate Spellcasting. The Valkyrie's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The Valkyrie can innately cast the following spells, requiring only verbal components:
At will: compelled duel, detect evil and good, spare the dying, sacred flame
1/day each: commune, clairvoyance, divination, guiding bolt

Magic Resistance. The Valkyrie has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Valkyrie makes two attacks with its spear.

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 60/120 ft,, one target. Hit: 8 (1d6 + 4) piercing damage plus 13 (2d12) radiant damage, or 9 (1d8 + 4) piercing damage plus 13 (2d12) radiant damage if used with two hands.

Gingr96

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