Large Celestial, Lawful Good
Armor Class 18 (plate)
Hit Points 152 (16d10 + 64)
Speed 30 ft., Fly 90 ft.
STR
20 (+5)
DEX
20 (+5)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +10, DEX +10, CHA +9
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Blindsight 120 ft. (blind beyond this radius), Passive Perception 16
Languages Celestial, Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Celestial Construct. The Champion of Arcanus is both a construct and a celestial. Spells, abilities, and other effects that target either of those creature types affect the Champion of Arcanus.

Blade of the Highest Pursuit. The Champion of Arcanus' Broadsword attacks are magical, and deal an additional 7 (2d6) radiant damage on a hit. If the target is a creature of chaotic alignment, the additional radiant damage increases by 3 (1d6). If the target is a creature of evil alignment, the additional radiant damage is also increased by 3 (1d6).

Empty Body. The Champion of Arcanus doesn't require air, drink, food or sleep.

Innate Spellcasting. The Champion of Arcanus can cast the following spells innately, requiring no material components. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks).

At will: branding smite, guiding bolt

3/Day Each: counterspell, locate creature

1/Day Each: animate objects

Restrainer's Plate. When the Champion of Arcanus casts the animate objects spell, it can only target the plated pieces of its body, which are Tiny objects. For every piece of plate it animates, it loses 1 AC until the spell ends, at which point all the plates come flying back to their frame. When an animated plate hits with an attack, it attaches itself to its target, causing it to be restrained if they are a creature (escape DC 12). A plate that is destroyed with force damage doesn't return to the Champion of Arcanus when the spell ends, making the loss of AC permanent.

Actions

Multiattack. The Champion of Arcanus makes two attacks with its Broadsword.

Broadsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if wielded with both hands, and 7 (2d6) radiant damage.

Bonus Actions

Vermillion Hand. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (6d6) fire damage, and the target is grappled (escape DC 18). When a creature ends it turn grappled in this way, it takes 21 (6d6) fire damage.

Reactions

Deflect. The Champion of Arcanus adds (1d8) to its AC against one melee attack that would hit it, potentially causing it to miss. To do so, the Champion of Arcanus must see the attacker and be wielding a melee weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2025 10:09:19 PM
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Gingr96

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