| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +11 |
| DEX | 16 | +3 | +16 |
| CON | 18 | +4 | +17 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +7 |
| WIS | 16 | +3 | +16 |
| CHA | 23 | +6 | +19 |
Channel Divinity (Recharges after a Short or Long Rest). Arexinero has two actions that consume the use of this trait.
Consequences. Arexinero has Disadvantage on Intelligence and Charisma saving throws.
Fey Ancestry. Arexinero has Advantage on saving throws to avoid or end the Charmed condition.
Watcher's Aura. Allied creatures within a 10 foot Emanation centred on Arexinero have a +6 bonus to saving throws while there.
Vanguard Aura. Allied creatures within a 10-foot Emanation centred on Arexinero gain a +5 bonus to Initiative an Immunity to the Frightened condition while there.
Limited Grapple. Arexeniro can only [Tooltip Not Found] one creature at a time, as he only has one hand.
Channel Glutton (Manifest). Arexinero targets all hostile creatures within 50 feet of him, dealing 15 (4d4 + 5) Radiant damage. Arexinero regains Hit Points equal to the total damage dealt, gaining remaining Hit Points as Temporary Hit Points that last for 3 turns.
Multiattack. Arexinero makes three attacks, using Angurvadal or Mastix, in any combination. Arexinero can swap one of these attacks for a use of Spellcasting or Cleansing Touch.
Angurvadal. Melee Attack Roll: +11, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage, plus 18 (4d8) Lightning damage, plus 13 (3d8) Radiant damage. Miss: 4 Slashing damage.
Mastix. Melee Attack Roll: +12, reach 20 ft. Hit: 11 (2d4 + 6) Slashing damage, plus 9 (2d8) Necrotic damage and Arexinero Slows the target. Arexinero regains hit points equal to half the amount of Necrotic damage dealt. Once per dusk, Arexinero can increase the reach of this attack up to 300 feet.
Watcher's Will (Channel Divinity). Arexinero targets up to 3 creatures within 30 feet of it. The targets have Advantage on Charisma, Intelligence and Wisdom saving throws for 1 minute.
Abjure the Extraplanar (Channel Divinity). Wisdom Saving Throw: DC 19, each Aberration, Celestial, Elemental, Fey or Fiend within a 30-foot Emanation centred on Arexinero.Failure: The target has the Frightened and Incapacitated conditions for 1 minute, and tries to move as far from Arexinero as it can on its turns. The effect on the target ends early if it takes damage, Arexinero dies or has the Incapacitated condition.
Cleansing Touch (4/Day). Arexinero touches a creature within 5 feet of itself. The target gains one of the following benefits: it magically regains 36 (8d8) hit points and gains the benefit of a Lesser Restoration spell, gains the benefits of a Greater Restoration spell or one spell effecting the creature ends.
Spellcasting. Arexinero casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 19):
3/Day Each: Blight, Command, Death Ward, Detect Magic, Enlarge/Reduce, Moonbeam (level 3 version)
1/Day Each: Destructive Wave, Revivify, Sanctuary
Mastix Spells (1/Dusk). Arexinero casts Dominate Monster (targeting only Undead) or Circle of Death (spell save DC 18).
Edict. Constitution Saving Throw: DC 20, a target Arexinero hits with a melee attack. Failure: The target suffers one of the following effects of Arexinero's choice:
Branding. The target takes 6 (2d6) Radiant damage. If the target is Invisible, the condition ends. Furthermore, the target sheds Dim Light in a 5-foot Emanation and cannot become Invisible until the end of its next turn.
Menace. The target is pushed up to 10 ft. straight away from Arexinero and knocked Prone. It then gains the Frightened condition. At the end of each of its turns it repeats the save, ending the effect on itself on a success. After 1 minute, the target succeeds automatically.
Manifestation of Glutton (1/Combat). Trigger: A creature takes damage dealt by Arexinero. Response: Arexinero regains Hit Points equal to that damage.
Legacy Twin Spell (2/Long Rest). Trigger: Arexinero casts a spell that is incapable of targeting more than one creature. Response: Arexinero casts the same spell targeting a different creature.
Vigilant Rebuke. Trigger: A creature that Arexinero can see succeeds a Charisma, Intelligence or Wisdom saving throw. Response: The triggering creature takes 15 (2d8 + 6) Force damage.
Description
Hell's Blessed Surgery. Arexinero can wield Angurvadal without making the required skill checks because it has been surgically imbedded in his arm.
Previous Versions
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3/23/2025 12:59:27 AM
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24
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0
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6
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Coming Soon
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