False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster. The treant deals double damage to objects and structures.
Multiattack. The treant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Thorn Growth (Recharge 6). Thorns grow in a 20-foot radius around the treant. This lasts as long as the treant maintains concentration, as if concentrating on a spell. The area is difficult terrain for the duration. Whenever a creature other than the treant starts its turn in or enters the area, it takes 22 (4d8) piercing damage.
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