| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +6 |
| DEX | 9 | −1 | −1 |
| CON | 21 | +5 | +11 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 11 | +0 | +6 |
| CHA | 18 | +4 | +10 |
Winter Form. The Champion can enter a hostile creature's space and stop there.The first time it enters a creature's space in a turn, or if it begins its turn in a creature's space, that creature takes 10 (1d6) cold damage. Takes half damage when hit with an opportunity attack.
Multiattack. The Champion makes one Freezing Touch attack and one Icy Axe attack. It can replace one of these attacks with a Polar Ray attack.
Freezing Touch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (3d8) cold damage. On DC 15 If this damage would reduce the target to 0 hit points, the target drops to 1 hit point instead and has the petrified condition, turning into a frozen statue.
If the statue takes bludgeoning damage, it shatters, killing the frozen creature. If the statue would take fire damage, it instead takes no damage and thaws, ending the petrification.
Icy Axe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8+6) slashing damage plus 11 (3d6) cold damage.
Polar Ray. Ranged Spell Attack: +8 to hit, reach 120 ft., one target. Hit: 26 (4d10+4) cold damage, and the target's speed is reduced by 10 feet until the end of its next turn.
Lair and Lair Actions
Levitation Stomp. The Champion stomps the earth a hard as he can. Every creature within 120 ft of the Champion must succeed on a DC18 Strength saving throw or is under the effect of the Levitate spell and immediately rises up 10 ft. The effect ends at Initiative count 20 of the next round.
Move Ice Ball. The Balls of Ice next to the Thrones begin with a 5ft radius. Any creature in that radius is vulnerable to cold damage. As a Lair Action the Champion can move one of them up to 60 ft into any direction.
Increase the Range of Ice Ball. The radius of all Ice Ball in the area increase by 5ft.
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