Gargantuan Celestial (Titan), Lawful Evil
Armor Class 30 unholy plate of eternal Dominion
Hit Points 1500 (40d12 + 600)
Speed 80 ft., fly 120 ft. hover
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +39, DEX +38, CON +40, INT +37, WIS +37, CHA +39
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Force, Poison, Psychic, Radiant
Senses Darkvision 1000ft, Truesight 120ft, Passive Perception 30
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

1. Unstoppable Dominance:

  • If Zar'Vok drops to 0 HP, he automatically regenerates to half HP unless destroyed by divine magic, a Wish spell, or the complete annihilation of his physical form.

2. Twin Arsenal Mastery:

  • Zar'Vok can attack with his Voidpiercer Bow and Blade of Endless Night in the same turn with no penalties.

3. Warbringer’s Resilience:

  • Zar'Vok can choose to automatically succeed on 3 death saving throws per long rest.

4. Perfect Precision:

  • Ranged attacks ignore cover, never suffer disadvantage, and critically hit on a 18-20.

Actions

Multiattack:

Zar'Vok can make 5 attacks per turn:

  • 3 with the Blade of Endless Night

  • 2 with the Voidpiercer Bow


1. Blade of Endless Night (Melee Weapon Attack)

  • +22 to hit, reach 30 ft., one target.

  • Hit: 12d12 + 12 slashing + 6d10 necrotic damage.

  • On a hit, the target must succeed on a DC 30 CON save or be disintegrated if reduced to 100 HP or lower.


2. Voidpiercer Bow (Ranged Weapon Attack)

  • +23 to hit, range 1,200 ft., one target.

  • Hit: 10d12 force + 8d10 psychic damage.

  • On a hit, the arrow explodes in a 30 ft. radius. All creatures in that area must make a DC 28 DEX save or take 8d10 force damage.


3. Planar Cleave (Recharge 5-6)

  • Zar'Vok sweeps his greatsword in a 60 ft. arc.

  • All creatures in that area must make a DC 28 DEX save or take 20d12 slashing and 10d10 necrotic damage.

  • On a failed save, they are stunned for 1 round.


4. Reality Rend (Recharge 4-6)

  • Zar'Vok tears open the fabric of reality, forcing 3 creatures within 120 ft. to make a DC 28 CON save.

  • On a failed save, they take 100 force damage and are banished to a random plane for 1d4 rounds.


5. Dimensional Step (Bonus Action):

  • Zar'Vok teleports up to 300 ft. to an unoccupied space he can see. He becomes immune to magic until the start of his next turn.

Bonus Actions

1. Void Shift:

  • Zar'Vok flickers out of existence and reappears within 120 ft.

  • He becomes invisible until the start of his next turn.


2. Sovereign Smite:

  • Zar'Vok channels pure cosmic energy into his next weapon attack, causing it to deal 8d10 additional radiant and necrotic damage.

Reactions

1. Unbreakable Bastion:

  • When hit by an attack, Zar'Vok can reduce incoming damage to 0 3 times per short rest.


2. Temporal Parry:

  • Zar'Vok bends time, forcing an attacker to re-roll their attack roll.

Legendary Actions

Cataclysmic Cleave (1 Action):

  • Hits all creatures within 60 ft., dealing 12d12 + 12 slashing and 8d10 necrotic. DC 28 DEX save or be stunned.


2. Voidpiercer Barrage (2 Actions):

  • Fires 3 Void Arrows, each exploding in a 20 ft. radius for 8d12 force and 6d8 psychic damage.


3. Reality Rend (3 Actions):

  • Tears apart dimensions, forcing 3 creatures to make a DC 28 CON save or take 100 force damage and be banished to a random plane for 1d4 rounds.


4. Dimensional Step (1 Action):

  • Teleports 300 ft. and becomes immune to magic.

Mythic Actions

1. Eclipse of Worlds:

  • Creates a 300 ft. radius Anti-Magic Field for 1 minute.


2. Sundering Cataclysm:

  • Unleashes a planar shockwave.

  • All creatures within 120 ft. make a DC 30 STR save or take 20d12 force and necrotic damage and be knocked prone.


3. Paragon’s Ascendance (3 Rounds):

  • Zar’Vok gains the following benefits:

    • All attacks auto-hit.

    • Crits on 15-20.

    • Resistance becomes immunity to all damage types.

Description

☠️ FINAL FORM (IF SLAIN):

Final Conquest:

  • Upon death, Zar’Vok triggers a cataclysmic explosion that deals 300 force damage in a 1-mile radius.

  • Only a Wish or divine intervention can reverse the destruction.

Lair and Lair Actions

1. Temporal Collapse:

  • Resets the initiative order and undoes the previous round’s actions.


2. Voidstorm Eruption:

  • Creates 6 void rifts that explode for 12d10 force damage.

  • Creatures in the area must succeed on a DC 28 DEX save or be pulled into the rift.


3. Planar Dominion:

  • Zar'Vok summons 3 Paragon Echoes that each have half of his current HP and act independently for 3 rounds.

Gforeman

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