Medium Celestial, Chaotic Neutral
AC 17 Natural Armor    Initiative +5 (15)
HP 102 (12d8)
Speed 40 ft., Fly 60 ft.
Mod Save
STR 14 +2 +2
DEX 20 +5 +8
CON 18 +4 +4
Mod Save
INT 16 +3 +3
WIS 16 +3 +6
CHA 18 +4 +7
Skills Insight +6, Perception +6, Persuasion +7, Stealth +9
Resistances Necrotic, Psychic, Radiant
Immunities Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120ft; Passive Perception 16
Languages Abyssal, Celestial, Common Celestial, Abyssal, Common
CR 6 (XP 2,300; PB +3)
Traits

Celestial Grace. Vaelith can move through difficult terrain without penalty and cannot be tracked except by magical means.

Multiattack. Vaelith makes two attacks with Celestial Blades.

Innate Spellcasting. (Wisdom-based, DC 14)
Cantrips (at will): [Minor Illusion], [Thaumaturgy], [Detect Magic]
3/day: [Misty Step], [Silence], [Blur]
1/day: [Greater Invisibility]

Actions

Celestial Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) [radiant or psychic] damage (Vaelith's choice).

Reactions

Evasive Reflexes. Vaelith has advantage on Dexterity saving throws against effects that deal damage and can move up to half their speed when an enemy misses them with an attack.

 

Phoenix_khap

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