AC
17
Natural Armor
Initiative
+5 (15)
HP
102
(12d8)
Speed
40 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 20 | +5 | +8 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 16 | +3 | +6 |
| CHA | 18 | +4 | +7 |
Skills
Insight +6, Perception +6, Persuasion +7, Stealth +9
Resistances
Necrotic, Psychic, Radiant
Immunities
Poison; Charmed, Frightened, Poisoned
Senses
Darkvision 120ft; Passive Perception 16
Languages
Abyssal, Celestial, Common Celestial, Abyssal, Common
CR
6 (XP 2,300; PB +3)
Traits
Celestial Grace. Vaelith can move through difficult terrain without penalty and cannot be tracked except by magical means.
Multiattack. Vaelith makes two attacks with Celestial Blades.
Innate Spellcasting. (Wisdom-based, DC 14)
Cantrips (at will): [Minor Illusion], [Thaumaturgy], [Detect Magic]
3/day: [Misty Step], [Silence], [Blur]
1/day: [Greater Invisibility]
Actions
Celestial Blades. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) [radiant or psychic] damage (Vaelith's choice).
Reactions
Evasive Reflexes. Vaelith has advantage on Dexterity saving throws against effects that deal damage and can move up to half their speed when an enemy misses them with an attack.
Comments