Medium Celestial, Neutral
AC 19 Celestial Grace    Initiative +6 (16)
HP 180 (20d8 + 80)
Speed 50 ft., Fly 80 ft.
Mod Save
STR 16 +3 +3
DEX 22 +6 +10
CON 20 +5 +5
Mod Save
INT 18 +4 +4
WIS 18 +4 +8
CHA 20 +5 +9
Skills Insight +8, Perception +9, Persuasion +10, Stealth +12
Resistances Cold, Necrotic, Psychic, Radiant
Immunities Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120ft; Passive Perception 19
Languages Abyssal, Celestial, Common
CR 12 (XP 8,400; PB +4)
Traits

Abyssal-Touched. Vaelitch can shift their damage type to radiant, necrotic, or psychic at will

Innate Spellcasting. Wisdom-based, DC18:
Cantrips (at will): [Pass Without a Trace], [Shadow Blade]
3/day: [Blink], [Counterspell], [Greater Invisibility]
1/day: [Wall of Force], [Dominate Person]

Actions

Multiattack. Vaelith makes three Celestial Blade attacks or uses Eldritch Eruption

Celestial Blade. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 17 (3d6 + 6) [radiant, necrotic, or psychic] damage.

Eldritch Eruption. (Recharge 5-6) Vaelith releases a wave of celestial-abyssal energy in a 20ft radius.  Each creature must make a DC 18 Dexterity saving throw, taking 35 (6d10) radiant or necrotic damage on a failed save, or half as much on a success

Bonus Actions

Abyssal Step. Vaelith teleports up to 40ft and becomes invisible until the end of their next turn

Reactions

Hunter's Reflexes. When Vaelith is targeted by an attack, they can use their reaction to impose disadvantage.  If the attack misses, Vaelith can immediately move 10ft

Phoenix_khap

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