| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 22 | +6 | +10 |
| CON | 20 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +4 |
| WIS | 18 | +4 | +8 |
| CHA | 20 | +5 | +9 |
Abyssal-Touched. Vaelitch can shift their damage type to radiant, necrotic, or psychic at will
Innate Spellcasting. Wisdom-based, DC18:
Cantrips (at will): [Pass Without a Trace], [Shadow Blade]
3/day: [Blink], [Counterspell], [Greater Invisibility]
1/day: [Wall of Force], [Dominate Person]
Multiattack. Vaelith makes three Celestial Blade attacks or uses Eldritch Eruption
Celestial Blade. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 17 (3d6 + 6) [radiant, necrotic, or psychic] damage.
Eldritch Eruption. (Recharge 5-6) Vaelith releases a wave of celestial-abyssal energy in a 20ft radius. Each creature must make a DC 18 Dexterity saving throw, taking 35 (6d10) radiant or necrotic damage on a failed save, or half as much on a success
Abyssal Step. Vaelith teleports up to 40ft and becomes invisible until the end of their next turn
Hunter's Reflexes. When Vaelith is targeted by an attack, they can use their reaction to impose disadvantage. If the attack misses, Vaelith can immediately move 10ft
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