Hunger of the Dead. consumes the bodies and Bones of dead humanoids to increase its mass but requires necromancy to bind the new bones with old. Cast raise dead on the Bone Golem multiply its Health Roll by the number of bodies it consumed and armor by 1 limited by the max of the casters raise dead.
Will of the undead. raise Undead rules apply to monster the caster must be able to raise the max amount of Undead that the Bone Golem is made up of otherwise you lose control of the bone Golem.
Berserk. Whenever the golem starts its turn with 20% hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points.
The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 20 hit points or fewer, the golem might go berserk again.
Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Description
A bone golem is a grisly assortment of humanoid bones held together by Magic. Though made of humanoid Bones the Bone Golem exhibits a strange intelligence described as animal-like and occasionally fights the control of the caster.
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