Medium Swarm of Medium constructs, Chaotic Evil
Armor Class 11 Plate Armor
Hit Points 21 (2d12 + 1)
Speed 35 ft., Gives chase after sensing any signs of fear in it's opponent
STR
12 (+1)
DEX
15 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws STR +4
Skills Acrobatics +4, Athletics +4
Damage Resistances Bludgeoning
Condition Immunities Exhaustion
Senses Darkvision Can see up to 30 ft in the dark, Passive Perception 10
Languages Blink Dog Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Darkvision: Biowolf can see in low light environments up to 30 ft.

 

 

Actions

Bite: Rushes it's foe, clamping down it's metal jaws and teeth on it's target, doing 2d8 piercing damage.

Claws: Melee Attack: +3 to hit, Damages on Contact, hits a single target. Hit: 1d12 slashing 

Static Discharge: Ranged Attack: +4, range 20 ft., 2 target max. Hit: 2d6 electric damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

A reanimated wolf corpse equipped with high-durability armor and advanced weaponry.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 20, the Biowolf takes a lair action to cause one of the following effects; the Biowolf can’t use the same effect two rounds in a row:

  • Summon Friends
  • Regenerate

Regional Effects

The region containing a legendary Biowolf's lair is Forests, which creates one or more of the following effects:

None

Monster Tags: Armor

Habitat: Forest

FlareNemetesk

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