Armor Class
10
(natural armor)
Hit Points
50
(6d10 + 6)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
10
(+0)
INT
3
(-4)
WIS
3
(-4)
CHA
1
(-5)
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 30 ft. (blind beyond this radius), Passive Perception 1
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The animated object is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the object remains motionless, it is indistinguishable from a normal object
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d10 + 2 bludgeoning damage.
Comments