Large Fiend (Devil), Chaotic Evil
Armor Class 16 Natural
Hit Points 135 (15d8 + 60)
Speed 50 ft.
STR
17 (+3)
DEX
11 (+0)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws STR +6, CON +7
Skills Athletics +6, Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the Spawn's darkvision (120 ft.)

Magic Resistance. The spawn has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.  

The Spawn attacks once with its bite, once with its claw and 1d4 times with its tentacles. Alternatively to its bite it can make a acid projectile attack. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage and 7 (2d6) acid damage. 

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage. 

Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage and 7 (2d6) acid damage. 

Acid Vomit. Ranged Attack. +6 to hit, range (30/80) ft. Hit: 10 (3d6) acid damage.

Monster Tags: fiend

magni_morgan

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