Devil's Sight. Magical darkness doesn't impede the Spawn's darkvision (120 ft.)
Magic Resistance. The spawn has advantage on saving throws against spells and other magical effects.
Multiattack.
The Spawn attacks once with its bite, once with its claw and 1d4 times with its tentacles. Alternatively to its bite it can make a acid projectile attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage and 7 (2d6) acid damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Tentacle. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage and 7 (2d6) acid damage.
Acid Vomit. Ranged Attack. +6 to hit, range (30/80) ft. Hit: 10 (3d6) acid damage.
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