Legendary Chef.
Mordrex’s skills in cooking and butchery extend to battle. He always has advantage on attack rolls with knives (daggers and cleavers).
Infernal Knife Mastery.
Mordrex’s knives count as magical for overcoming resistance and immunity to non-magical attacks. On a hit with a knife, he can cause the target to take an extra 2d6 fire or necrotic damage (his choice).
Keen Senses.
Mordrex has advantage on Wisdom (Perception) checks that rely on smell or sight.
Unholy Endurance.
When Mordrex is reduced to 0 HP, he makes a DC 15 Constitution saving throw. On a success, he instead drops to 1 HP and gains temporary hit points equal to 10 + his Constitution modifier (once per long rest).
Multiattack.
Mordrex makes three knife attacks.
Infernal Cleaver (Dagger).
Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 12 (1d8 + 5) slashing damage plus 7 (2d6) fire or necrotic damage. If Mordrex hits the same creature with two or more knife attacks in the same turn, the target must make a DC 16 Constitution saving throw or be inflicted with Hell’s Wound, taking 1d6 ongoing fire or necrotic damage until they receive magical healing.
Hell’s Feast (Recharge 5-6).
Mordrex selects up to three creatures within 30 feet and carves a spectral meal from their essence. Each target must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failure, or half as much on a success. Mordrex gains temporary hit points equal to half the total damage dealt.
Slice and Dice.
If Mordrex hits a creature with a dagger, he can make an additional dagger attack against a different target within 5 feet.
Dash Through the Kitchen.
Mordrex can take the Dash or Disengage action.
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