Island Disguise The Aspidochelone appears to be an island that is moving of its own accord.
Worthy Wish The Aspidochelone grants you any Wish that you want if it deems you worthy, it deems you worthy by use of its Psychic Takeover, if it takes you over and finds you worthy your wish will be granted, or if you resist the attack it will also grant your request.
Legendary Knowledge The Aspidochelone knows all.
Adaptive Lungs the Aspidochelone can breathe air or water.
Bite. Melee Weapon Attack: +10 to hit, reach 20 ft., area 20 ft, multiple targets. Hit: 20 (2d10 + 10) bludgeoning or piercing damage. (The Aspidochelone has a giant mouth and can fit multiple targets inside it)
Tectonic Roar Thunder Attack +10 to hit, reach 200 ft., multiple targets The Roar goes out in a cone. Hit: 25 (2d10 +15) Thunder Damage.
The Aspidochelone can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aspidochelone regains spent legendary actions at the start of its turn.
Psychic Takeover. The Aspidochelone attacks you psychically, taking control of your mind unless you succeed a DC 25 Wisdom Check, after it takes control of you it will decide whether you are worthy of it or not depending on your past actions (the DM decides)
Blessed Touch. The Aspidochelone (if it deems you worthy and you didn't ask for a wish) raises one of its talons and places it on your forehead. You gain tremendous knowledge and power in a subject of your (or the DM's) choice.
Description
the Aspidochelone is a very big island like monster its very territorial and hordes treasure the Aspidochelone will only allow people to stay on its shell when its master says they can or they pay with treasure. the Aspidochelone only can have one master in there life time and will obey there every command to the best of there ability the Aspidochelone only chooses a master at birth if no one is there the Aspidochelone is a untamed beast that will roam around till it finds a suitable territory and will protect it with its life.
Lair and Lair Actions
the Aspidochelone territory is a lair in the Aspidochelone case.
Lair Actions
the Aspidochelone has 20 actions per day to use. the Aspidochelone takes a lair action to cause one of the following effects:
- the Aspidochelone can use 2 actions to instantly kill any one thing in its territory.
- the Aspidochelone can use 5 actions to teleport it or its master to any one place the Aspidochelone can do this so long its with in its territory and can send its master anywhere they desire.
Regional Effects
The region containing a legendary Aspidochelone’s territory is filled with a infinite supply of fish they breed 10 times faster then normal they also grow 5 times bigger and 20 times faster, which creates one or more of the following effects:
- there is a increase of predators.
- and the water within its territory is crystal clear all the way to the bottom.
If the the Aspidochelone dies a egg will apear somewhere in its territory and a new Aspidochelone will be born the new Aspidochelone will be able to use a teeritory action called mating call it costs 10 actions the effect is a Aspidochelone of the opposite sex will try to get to the Aspidochelone and if it gets to the Aspidochelone they will mate and make a mega Aspidochelone.
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