| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 9 | −1 | −1 |
| CON | 5 | −3 | −3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 13 | +1 | +3 |
| WIS | 2 | −4 | −4 |
| CHA | 2 | −4 | −4 |
Bone Bout. Attacks with its sharp bone-like limbs.
Action Melee Attack. Sharp Limb Attack: +2 to hit, reach 10 ft., 1 target. Hit: 1 (1d6 + 2) Pierce damage.
Action Ranged Attack. Lunge: +2 to hit, range 10/15 ft., 1 target. Hit: 1 (1d8 + 2) Bludgeon damage.
Shine Flinch. Light-based attacks such as 'Lightning' stun a Corpse Mimic for one turn
Description
A Corpse Mimic is a Bug-Like creature that attaches itself to any newly-made corpse. Once assimilated the Corpse mimic will assume the intelligence of the host creature, small creatures such as rats or wombats will provide only the intelligence they had before their death however more humanoid and sentient creatures provide advanced thought and language abilities. The Corpse Mimic primarily operates in caves or dungeons but has recently spread its behaviors to the Underdark regions of the world. The Strategy of the Corpse Mimic is to lead the prey of the host's species toward it with behavioral cues and actions before revealing itself and attacking. The Corpse Mimic being separate but joined with the corpse means that even if the corpse is destroyed the Mimic will live on, however, the Mimic still feels the pain and damage the corpse feels. With the corpse, the Mimic will use its bone structure, nearby rocks or debris, and even leftover tissue to extend its own body and limb structure most usually fashioning bone-like leg protrusions from the main corpse body allowing a wider range of attack. While Corpse Mimics are common humanoid Corpse Mimics are rarely found around most caves leaving them an outlier threat to most.