Medium Humanoid, Lawful Neutral
AC 15    Initiative +9 (19)
HP 51 (5d12 + 9)
Speed 30 ft.
Mod Save
STR 13 +1 +1
DEX 13 +1 +1
CON 24 +7 +7
Mod Save
INT 19 +4 +4
WIS 21 +5 +5
CHA 19 +4 +4
Senses Darkvision 30 ft.; Passive Perception 23
Languages None
CR 8 (XP 3,900; PB +3)
Actions

Multiattack. The Badger Mage makes three Fang Bolt attacks and a Lightning Stake attack.

Fang Bolt. Ranged Attack Roll: +9 to hit. Hit: (4d10+7) Piercing Damage.

Lightning Stake. Ranged Attack Roll: +11 to hit. Hit: (4d6+8) Piercing Damage and (3d10+4) Lightning Damage.

Acid Blade. Melee Attack Roll: +8 to hit. Hit: (2d10+4) Slashing Damage and (3d6) Acid Damage.

Bonus Actions

Flash Step. The Badger Teleports to a spot it can see within 30 feet of itself, and can attack an enemy with its Acid Blade.

DucksRAwesome

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