AC
14
natural armour
Initiative
+3 (13)
HP
93
(4d20)
Speed
40 ft., Walk 0 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 7 | −2 | −2 |
| CHA | 3 | −4 | −4 |
Senses
Passive Perception 7
Languages
None
CR
6 (XP 2,300; PB +3)
Traits
Electricity. Ampeels are always emitting electricity, as a defense response. If you get within 5 ft. of a Ampeel, than make a DC 15 constitution save. On a failed save, you take 2d10 lightning damage.
Actions
Bite.Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 45 (9d10) bludgeoning damage.
Shock. Ranged Weapon Attack: +6 to hit, range 20/40 ft., 6 targets. Hit: 15 (3d10) lightning damage.
Description
The Ampeel frequently emits zapping noises when in proximity, which is also heard when it uses its electrical attacks against other fauna and the characters.
Comments