Huge Monstrosity
AC 14 natural armour    Initiative +3 (13)
HP 93 (4d20)
Speed 40 ft., Walk 0 ft.
Mod Save
STR 14 +2 +2
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 8 −1 −1
WIS 7 −2 −2
CHA 3 −4 −4
Senses Passive Perception 7
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Electricity. Ampeels are always emitting electricity, as a defense response. If you get within 5 ft. of a Ampeel, than make a DC 15 constitution save. On a failed save, you take 2d10 lightning damage.

Actions

Bite.Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 45 (9d10) bludgeoning damage.

Shock. Ranged Weapon Attack: +6 to hit, range 20/40 ft., 6 targets. Hit: 15 (3d10) lightning damage.

Description

The Ampeel frequently emits zapping noises when in proximity, which is also heard when it uses its electrical attacks against other fauna and the characters.

Habitat: Underwater

Siborg58552

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