Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Multiattack. The bullywug makes two melee attacks: one with its bite and one with its spear.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 2) bludgeoning damage.
Bog Staff. Melee Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, or 5 (1d8 + 2) bludgeoning damage if used with two hands to make a melee attack. In either case, if the attack hits the target must make a save against poison, at DC 16 if the bog sage's WIS exceeds theirs or DC 12 if their WIS is greater than or equal to the sage's, or take an additional 2 (1d6 - 1) poison damage
Spellcasting. The bullywug casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):
- At Will: Dancing Lights, Druidcraft, Ray of Sickness, Acid Splash, Thorn Whip
- 1/Day Each: Cause Fear, Aid, Spike Growth
Summon Swamp Zombie (3/Day). If a bullywug bog sage has been steeped in long and evil service to an elder froghemoth, black dragon, swamp hag or other greater power of the swamp, they may be rewarded with the power to call upon the ancient spirits of marshy evil that their master or mistress serves in order to raise one of their fallen comrades or foes as a swamp zombie. The demeanour of this new undead towards its animator depends on its attitude in life; hostile fallen foes and arrogant fellow bullywugs will resent their condition and magically enforced servitude to the bog sage and attempt to pervert the literal meaning of instructions given by their new master or mistress in the same way a hostile elemental or fiend would attempt to resist the control of their summoner. In this case, the newly raised swamp zombie gets one saving throw using the WIS score they had in life to throw off the bog sage's control and go on an uncontrolled killing rampage until they are destroyed or no living creatures remain within range of the swamp zombie's senses.
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