Medium Undead (Cursed), Chaotic Evil
Armor Class 14 Natural
Hit Points 75 (10d10 + 20)
Speed 20 ft., Fly 10 ft. (Can only hover 10 feet in the air)
STR
15 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws WIS +4
Skills Intimidation +5, Stealth +5
Damage Vulnerabilities Radiant
Damage Resistances Acid
Damage Immunities Necrotic
Gear 1 Cursed item
Senses Darkvision 30 ft., Unknown (Can sense living things & knows their general direction up to 100ft.), Passive Perception 10
Languages Common (Speaks psychically in simple messages up to 100 ft)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Adhesive (Object Form Only). The mimic adheres to anything that touches it. A large or smaller creature adhered to the mimic has the Grappled condition (escape DC 13). Ability checks made to escape this grapple have Disadvantage.

Reveal Horrific Presence. When the mimic reveals itself, all non-undead creatures within 60 ft must roll a Wisdom Saving Throw: DC 12, or become frightened for 1 hour, each creature can repeat this save at the end of their turn. Creatures within 5ft have Disadvantage on the save, and those that save become immune to this ability for 24 hours.

Turn Resistance: This creature has Advantage on saving throws from any "Turn Undead" abilities.

Simple Undead Control: The Cursed Mimic can control CR 3 or lower undead. Any other creature with a similer ability, and a higher CR rating can overrule it. The cursed mimic can only give simple commands like "Move that here", "Go that way", or "Attack that thing".

Undead Nature.
 
The Cursed Mimic doesn’t require air, drink, or sleep. It's food is any life essence, but it prefers humanoids the most.

Actions

Multiattack. The Cursed Mimic makes either 2 Bone Spiked Pseudopod attacks, or 1 Necrotic Bite attack.

Necrotic Bite. Melee Attack Roll: +5 (with Advantage if the target is Grappled by the mimic), reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage + 5 (2d4) Necrotic Damage — OR 14 (2d8 + 5) Piercing damage + 8 (3d4) Necrotic damage if the target is Grappled by the mimic.

Bone Spiked Pseudopod. Melee Attack Roll: +5, reach 30 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a large or smaller creature, it has the Grappled condition (escape DC 12). Ability checks made to escape this grapple have Disadvantage. It then reels the target 10ft directly towards itself.

Bonus Actions

Corrupted Shape-Shift. The mimic shape-shifts to resemble a Large to Small storage object while retaining its game statistics, or it returns to its true blob form. Any equipment it is wearing or carrying isn’t transformed. It's transformation always remains thematically similer to whatever cursed item it's absorbed.

For example, if it's cursed object is a red & gold Skeletal amulet, even if the Cursed Mimic transforms into a Jewelry box, a wardrobe, or a chest. It will also be red & gold with Skeletal design.

Reactions

Spectral Screech. When it feels threatened, the cursed mimic vomits a screaming specter at it's attacker to scare them. sacrificing 10 HP each time. When this creature is targeted with a melee attack, it can use this reaction. Minus 2d6 to the attacks roll, if the roll becomes a 1 or lower. The attacking creature becomes stunned for the rest of it's turn.

The undead are lured in by the sudden release of necromantic power. Any CR 5 or lower undead that hear this immediately dash towards the mimic using their reaction, unless they're being controlled by another creature. Anything higher than CR 5 feel a hunger pull, but isn't forced into a reaction.

Description

This mimic has made the horrid mistake in either trying to store or absorb a magically cursed item, which has made this creature even more monstrous than its typical capabilities.

Curse Type - Undead 

 The Mimic has linked with an artifact with extreme necromantic potential, causing drastic changes. Now the mimic hungers for life essence more than mere matter. It's amorphous shape now has bones constantly shifting & extending inside & from it. Giving it arachnid-like limbs that it can hide at will. Its pseudopod has split, and now features jagged bone spikes, either shaped like a mace or harpoon to drag creatures to its putrid maw. Those that have had their life essence drained & souls consumed turn into undead, which of the weaker variety, the Cursed Mimic is able to exhort control over and give simplistic commands. And if the mimic was intelligent enough in life, the Cursed Mimic can even send simple psychic messages to those nearby, usually to frighten or confuse prey, or hover for short distances, but it seems to refrain from doing it for long, either due to energy consumption or comfort. One can only imagine the terrifying potential of a more powerful, rare breed of mimic, if it were to be turned in a similer fashion.

Lair and Lair Actions

Cursed Mimics seek out places that are inhabited. Turning small towns & villages into undead havens to keep it fed. Plants wither & animals avoid the area, leaving it dead silent when the weather is calm.

On Initiative count 0, the following effects trigger:
Corpses within 100 ft of the Cursed Mimic immediately become undead, and move towards it under the Cursed Mimic's control IF they are CR 3 or lower.

When the Cursed Mimic reaches half health, 1d4+2 Zombies crawl out of the ground within 30 ft of it.


Regional Effects:
Corpses slowly rise from the dead within 1,000 ft, it takes 1d10 days to rise, before they slowly heading towards the Lair.

Wildlife avoid the area, and plant life slowly decays & withers as the ground becomes infertile.

Monster Tags: undeadmonstrosity

Habitat: Planar (Shadowfell)UnderdarkUrban

Treasure:  None

VarxusThree

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