Medium Monstrosity (Chromatic), Typically Chaotic Good
Armor Class 16 Natural Armor
Hit Points 45 (5d12)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
2 (-4)
WIS
10 (+0)
CHA
11 (+0)
Damage Immunities Fire
Condition Immunities Blinded, Deafened, Stunned, Unconscious
Senses Blindsight, Passive Perception 14
Languages Spice
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

 

Actions

Multi Attack. Bite attack per head available.

Action Bite Attack. Melee Attack: +4 to hit, reach 5 ft., # target. Hit: 5 (1d4 + 2) Piercing damage.

Filling Breath Attack (Recharge 5-6). The Churro Hydra exhales a blast of filling based on the head (1d10 options) in a 15-foot cone. Each creature in that area must make a DC 12 Reflex save or take 18(4D8) fire (hot filling) damage and is stuck to the ground pending a DC10 Strength save. 

 

Bonus Actions

Cinnamon Shower. If there is more than one opponent within melee range of the Churro Hydra, it may use his bonus action to shake off excess amounts of cinnamon cause a DC 14 Constitution save versus incapacitations due to excessive sneezing for the following round.

Reactions

Attack of Opportunity. Granted another reaction to perform an attack of opportunity for each head beyond one is currently possess.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Standing almost 4 feet tall to the base with another 4 feet of neck length. This delicious monstrosity starts off with 4 heads filled with 1D10 different types of liquid magma fillings. Whenever the Churro Hydra takes more than 10 damage in single turn, one of the necks dies. At the beginning of its turn two new necks replace the dead neck if any remain. 

1. Lemon Curd         2. Blueberry        3. Pineapple          4. Raspberry Creme         5. Mango        6. Chocolate     7. Vanilla    8. Nutella       9. Chunky Peanut Butter      10. Strawberry

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

hornebunee

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