| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 18 | +4 | +4 |
| CON | 12 | +1 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 22 | +6 | +6 |
| WIS | 18 | +4 | +4 |
| CHA | 18 | +4 | +4 |
Alter Memories. When the enchanter casts an enchantment spell that causes one or more targets to have the Charmed condition, the enchanter can alter one target's understanding so that it remains unaware of being charmed.
Once before the spell ends, the enchanter can use a Magic Action to try to make the chosen target forget some of the time it spent charmed. The target must succeed on a DC 20 Intelligence saving throw or lose up to 5 hours of its memories. The amount of time can’t exceed the duration of the spell.
Split Enchantment. When the enchanter casts a level 1+ enchantment spell that targets only one creature, the enchanter can have it target a second creature.
Multiattack. The enchanter makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +11, reach 5 ft. or range 60 ft. Hit: 26 (4d12) Psychic damage.
Hypnotic Gaze. Wisdom Saving Throw: DC 20, each creature in a 30-foot Cone. Failure: 21 (6d6) Psychic damage, and the target has the Stunned condition until the start of the enchanter's next turn. Success: The target is immune to this enchanter's Hypnotic Gaze for 24 hours.
Spellcasting. The enchanter casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: charm person, suggestion, comprehend languages, message, prestidigitation, mage hand, friends
3/day each: antagonize, tasha's hideous laughter, command
2/day each: power word pain, mass suggestion, charm monster, raulothim's psychic lance, fast friends, enemies abound
1/day each: dominate monster, befuddlement, geas, modify memory, dominate person, crown of madness, tasha's mind whip, mage armor (cast before combat)
Instinctive Charm. Trigger: A visible creature within 30 feet of the enchanter makes an attack roll against it. Response—Wisdom Saving Throw: DC 20, the triggering creature (creatures immune to the Charmed condition automatically succeed on this save). Failure: The attacker redirects the attack roll to the creature closest to it, other than the enchanter or itself, if another creature is within the attack’s range. If multiple creatures are closest, the attacker chooses which one to target. Success: the attacker is immune to the enchanter's Instinctive Charm for 24 hours.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/25/2025 8:47:33 PM
|
3
|
0
|
1.0
|
Coming Soon
|
|
|
3/25/2025 8:52:07 PM
|
4
|
1
|
--
|
Coming Soon
|
Comments