Medium Monstrosity, Chaotic Evil
Armor Class 17 Natural armor
Hit Points 108 (10d20 + 3)
Speed 40 ft., Climb 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
10 (+0)
INT
17 (+3)
WIS
9 (-1)
CHA
18 (+4)
Saving Throws DEX +6, CHA +7
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold
Condition Immunities Blinded, Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 16
Languages Celestial, Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Natural Hunter The Wendigo has advantage on attack rolls against any creature it has surprised.

Mimic The Wendigo can mimic any sounds it has heard, including voices. A creatures that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Bloodlust If the Wendigo moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the Wendigo can make one bit attack against it as a bonus action.

Prince of Darkness The Wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.

Actions

Multiattack The Wendigo makes two attacks: one with its bite and one with its claws.

Bite Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. On a hit, the target must succeed on a DC 13 Constitution saving throw or take an additional 9 (2d8) necrotic damage.

Claws Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Reactions

Draining Bite If attacked by a melee weapon, the Wendigo can strike back with a bite attack. If the attack hits the target must make a Constitution saving throw or take an additional 2d4 piercing damage.

 

Monster Tags: undeadhumanoidmonstrosity

Habitat: ArcticMountain

Jashezilla

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