| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 23 | +6 | +8 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Fireball Death Charge. When the Blazing Doppelghast dies, it charge the spell Fireball at it's current location
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
double-bite. The Blazing Doppelghast makes two bite attacks in a single action: (Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.)
Scorching Ray. The Blazing Doppelghast hurl three fiery rays. they can hurl them at one target within range or at several. Make a ranged spell attack roll (1d20 + 4) for each ray. On a hit, the target takes 2d6 Fire damage.
Description
A two-headed monster with no arms that stands 7ft tall over a normal human. Their origins are currently unknowns, but there are theories of what could have made them into these nightmares; (These next few ideas are for how you want the Doppelghast to be introduce or world building.) They may have came from Hell created from hand of demons, or powers of gods fusing humans or the undead together, or a out of the world type materials that transfers folks into the undead. Unlike the normal versions, Blazing Doppelghast are Fireball bombers. Design to be weaker then Normal Doppelghast so that they can cast Fireball upon death.
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