Magic Resistance. The Blood Knight has advantage on saving throws against spells and other magical effects.
Immutable Form. The Blood Knight is immune to any spell or effect that would alter its form.
Multiattack. The Blood Knight makes two melee attacks.
Blood-Infused Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage.
Blood Cage (Recharge 5-6). The Blood Knight forms a cage of blood around one creature it can see within 30 feet. The target must succeed on a DC 16 Dexterity saving throw or be restrained. While restrained in this way, the target takes 7 (2d6) necrotic damage at the start of each of its turns. A creature can take its action to attempt a DC 16 Strength check, freeing the target on a success. The cage can also be attacked and destroyed (AC 10; 15 hit points; immunity to poison, psychic, and necrotic damage; and vulnerability to slashing damage).
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